Creative Technologist & Developer
Photorealistic 3D assets, straight from reality.
I'm Jakob Noweck. I specialize in 3D Gaussian Splatting, capturing real places and turning them into production-ready 3D assets for broadcast, virtual studios, and VR.
Backed by Science. Not just an operator, but a researcher in the field of 3DGS. Explore my previous work below.
News
Latest updates and field reports directly from LinkedIn.
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Virtual Studio & Broadcast
Coming SoonGaussian Splatting in Vizrt Engine
Photorealistic environments straight into live production: 3D Gaussian Splats integrate natively into Viz Engine — without tedious mesh conversions and with full broadcast performance.

- Virtual Studio Sets — Real-world locations as walkable, high-resolution 3D backdrops for live broadcasts.
- Real-Time Relighting — Dynamic adjustment of lighting and color temperature to match physical studio lights.
- Hybrid Scenes with Meshes — Seamless combination of Gaussian Splats with classical 3D geometries and AR graphics.
- Vizrt AI Keyer & Depth Occlusion — Natural depth sorting: presenters move freely in front of and behind elements of the splat.
Reality Capture with PortalCam
From Reality to Asset in a Few Hours
I work with the XGRIDS PortalCam myself: equipped with LiDAR and four cameras, I turn real-world locations into photorealistic, production-ready 3D assets in just a few hours.

- PortalCam Capture — High-precision reality capture in record time.
- AI Processing — Advanced 3D Gaussian Splatting.
- Ready in a Few Hours — Immediate deployment for real-time engines & broadcast.
Possibilities
Infinite Applications
See how photorealistic 3D assets transform entire industries.
- Broadcast & Live-TV — Photorealistic virtual sets.
- Industry & Architecture — Centimeter-accurate digital twins.
- VR & Gaming — Immersive environments from the real world.
Featured Scan
3D Gaussian Splatting — live
Explore one of my recent captures: the Landschaftspark Duisburg-Nord, fully digitised and ready for virtual production.
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Academic Research
Development & Research
Exploring the bleeding edge of 3D Gaussian Splatting and Generative AI at Hochschule Düsseldorf.
My work focuses on the paradigm shift from manual 3D modelling to AI-driven generation using 3DGS — evaluated against State-of-the-Art frameworks for broadcast and VR.
Read full research