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My Work

Selected Scans

Explore some of the physical environments I've captured and digitized using 3D Gaussian Splatting.

Industrial Heritage

Landschaftspark Duisburg-Nord

Captured as a Gaussian splat. Fly through it, measure it, judge the quality yourself.

Interactive 3D Scan

  • Real scan data
  • Measurable
  • Browser-based
Aerial night view of a video production at Landschaftspark Duisburg-Nord

Production Photos

“The Landschaftspark has never been measured this well.”
Live Virtual Production using the scan of the Landschaftspark duisburg-nord.
Live Virtual Production using the scan of the Landschaftspark duisburg-nord.
Video 1 of 12 | Live Virtual Production using the scan of the Landschaftspark duisburg-nord.

Project Insights

I was on-site as part of a project at Hochschule Düsseldorf to digitise the complex structures of the historic Piazza Metallica together with Hannes Hartmann. We focused on a highly detailed capture, circling the building in one fluid run despite snow and icy paths.

The finished 3D Gaussian Splatting (3DGS) model served as the foundation for the pre-visualization of a video shoot. Camera angles and paths could be planned exactly in 3D—a massive advantage that saved us from having to return to the site for additional scouting in the winter weather.

Later on, we integrated the set into the virtual studio at HSD, successfully demonstrating that this workflow is fully suited for live broadcast scenarios. We also tested the environment with a VR headset to experience the captured space immersively.

While integrating splat data into traditional 3D pipelines remains a technical hurdle regarding performance, the photorealistic representation of reflections and fine metal grids provided immense value for production prep.

Hardware & SoftwareXGRIDS Portal Cam (LiDAR & 3DGS), Xgrids LCC
ScopeApprox. 130m distance covered, >1 hr scanning time
ChallengeSnow and icy paths
View the KODA Kosmos Production on Instagram:Instagram

Live Event Capture

Vizrt Days

A live virtual-studio presentation environment, captured and reconstructed as a 3D Gaussian Splat.

Interactive 3D Scan

  • Live Event
  • Virtual Studio
  • High fidelity
Live virtual-studio presentation at Vizrt Days

Production Photos

“Showcasing the seamless integration of real-world captures into virtual studios.”
Real-time tracking view of a reconstructed conference hall
Reality Capture at Vizrt Days 2026: From 30-Min Scan to Interactive 3D Scene
Video 4 of 4 | Reality Capture at Vizrt Days 2026: From 30-Min Scan to Interactive 3D Scene

Project Insights

During the Vizrt Days 2026 in Munich, I used the PortalCam to capture the entire event venue. The main hall, featuring a stage for presentations and panels, was scanned the day before and seamlessly transformed into a virtual set.

The software automatically maps the physical boundaries of the real world. This built-in collision detection allowed us to navigate an avatar through the space, making it instantly ready for interactive applications. Interactive physics were demonstrated by allowing virtual stage presenters to kick away chairs, which could even fall down from the stage thanks to the generated bounding boxes.

However, dynamic elements still pose a challenge. The moving video on the large LED screen caused visual distortions, and moving people or shifted objects created ghosting artifacts.

This scan was utilised during Vizrt Days inside a live broadcasting pipeline. The live demonstration featured live video from an AI keyer with integrated camera and person tracking data, using a virtual flight through the hall as an opener. Another setup explored remote control of physical studio lights in Düsseldorf via VR and a 360-degree video feed, with the 3DGS also viewable on an Apple Vision Pro headset.

Hardware & SoftwareXGRIDS PortalCam, Lixel Cyber Color (LCC)
Scope30-minute walk at three heights; 4-5 hours processing overnight
Export Options.LCC (Unreal/Unity SDK), .PLY, and .OBJ for collisions
View the full LinkedIn post and broadcasting pipeline breakdown:LinkedIn Post